ITAG16: Interactive Technologies and Games Conference –
Education, Health and Disability
Nottingham Trent University, Nottingham
Wednesday 26 – Thursday 27 October 2016
The aim of ITAG is to bring together academics, developers, beneficiaries and practitioners to explore interactive technologies and innovate within the areas of Education, Health and Disability. ITAG will consist of 5 strands:
- Academic conference: The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference creates a forum for two-way communication between the academic and practitioner communities.
- Community partner afternoon: engaging sessions from local practitioners demonstrating the impact of academic research on areas such as stroke rehabilitation, special education, mental health, clinicians, physical rehabilitation and accessibility.
- Practical workshops: workshops will be organised to explore various games, creating an interactive experience with the originators/developers.
- Exhibition: An exhibition space will be available for demonstrations and posters, and will be embedded in the conference and workshops area.
- Hackathon: several teams consisting of developers, designers and special education trainers will compete with each other to use various technologies (Android based games, Flash Games, Games Mods, XNA) to develop an educational application in just two days. The winning team will take home a £250 prize award.
As guidance to participants on scope of papers and activities we state that: ‘Education’ includes both compulsory and post-compulsory education; ‘Disability’ includes physical, sensory and cognitive impairment; and the impact of interactive technologies and games on health and well-being is also a focus of this conference. An emphasis is placed on practical applications and guides to where currently available training resources and tools can be found and used. A selection of papers will be published electronically in full and presentations will be limited to 20 minutes for the key findings allowing time for questions from the floor.
Themes and topics
The conference encourages multidisciplinary papers and examples of themes and topics include (but don’t let this restrict you):
Interactive Technologies, Games and Education
- Serious Games for health scenarios
- Learning and instructional theory for games-based learning
- Serious games and community /cultural awareness
- Virtual environments for health
- Evaluation and future of games-based learning
- The psychology of serious games
- Hardware development for serious games
- Use of mobile games for learning
- Educational Robotics
- Human – Robot Interaction
- Quality of Life Technologies
- Mobile and Wearable Systems
- Applications to improve health and wellbeing of children and elderly
- Brain Computer Interfaces
Games and Psychology
- Psychology of games
- Motivations for playing
- Video games’ psychosocial implications
- Virtual Reality
- Psychology of game design
- Player identity
Those wishing to present papers, or hold a workshop should prepare abstracts to a maximum of 500 words and for those hoping to exhibit or produce a poster, a 300-word abstract is required
The deadline for submissions is now extended to Friday 20 May 2016 and abstracts should be submitted via the ITAG Easychair submission page.
Final copies of accepted papers will be required in advance of the Conference.
Abstract submission deadline –
Friday 6 May 2016 Friday 20 May 2016
Full paper submission deadline –
Friday 3 June 2016 Friday 17 June 2016
Acceptance notification –
Friday 1 July 2016 Friday 15 July 2016
Camera-ready and author registration deadline – Friday 29 July 2016
Signed copyright release form due – Friday 29 July 2016.
We aim to keep the conference delegate rate to a minimum and also offer concessionary* rates. Online booking is available – book your place now.
*Proof of eligibility for concessionary rates will be requested on arrival at the conference (e.g. student ID card)
Proceedings and Publication opportunities
XploreTM and CSDL
A digital library which delivers full text access to the world’s highest quality technical literature in engineering and technology. The papers will be reviewed for technical merit and content and the accepted papers will appear in the proceedings, to be published by CPS. A double-blind reviewing system will be used; manuscripts must not identify authors or their affiliations. Publication templates are available for LaTeX and MS Word.
Authors will be informed of how to submit to the above publication in the acceptance notifications sent in July.
As in previous years a cash prize of £150 will be awarded for the ‘Best Student Paper’